There are no sub-goals or crisscrossing of the map that has happened in previous games and this makes the gameplay even more about waging war as fast as possible.
This may all be a bit much to think about and for that reason the battles themselves have been simplified.Įach individual battle within the game is a matter of getting control of the enemy base. In addition to the extra cash, gaining more regions allows for more generals and lieutenants to be used in battle. Even if they're not directly used, they can help out as a general. This gives an incentive to find the best opponents and take them down so that their skills can be put to use the next time around. Instead of using one warrior for the entire game, players can choose a fighter from the list of generals in one's employ for each different battle. In fact, they can even be controlled by the player.
By besting a foe in combat and then offering him a hefty salary, he will fight for the cause as if he was born into it. Another crucial use for money is to hire on warriors that have been beaten in combat. This money can be used to advance weaponry, develop some new items for use, gain more soldiers, or even to talk to the citizens and improve one's popularity. In another nod to the board game of RISK, getting more regions also brings in more gold for each turn. Each of the several different groups can attack or defend each turn and by taking over all of the regions it's game over, light up the BBQ and relax. The map here is divided up into 24 regions and after choosing a leading officer and a starting region, it's time to take control of everything. There may be a legion of different heroes to choose from, but the goal is always the same: kick everyone's ass and take control.